

#ifndef MINA_H_
#define MINA_H_

#include "Ammo.h"

#define MINA_DEFAULT_IMAGE	"./resources/img/objetos/mina.png"
#define MINA_DEFAULT_VELOCITY 0
#define MINA_DEFAULT_DAMAGE 100
#define MINA_DEFAULT_DURATION 0

class Mina: public Ammo {
public:
	Mina(int posX, int posY, Widget *parent, int angle, int duration,bool isVisibleForMe);

	virtual void resolve();
	virtual void showOn(SDL_Surface* canvasSurface);

	virtual ~Mina();

private:
	bool isVisibleForMe;
};

#endif /* MINA_H_ */
